Immersive / VR / Unity
I've worked with Unity to create interactive VR projects integrating novel combinations of hardware and software.
Monochromia
An tactile, narrative musical VR experience created as a final group project on my MSc Immersive Technologies course at the University of Bristol. Monochromia entrusts players with the job of using their musical skill to restore colour to a greyscale city by interacting with its NPC inhabitants and completing simple challenges combining music, colour theory, and fun character dialogue. This was an ambitious project combining novel interaction methods, a custom controller, a fully bespoke 3D environment and characters, all to support an immersive narrative experience.
My Responsibilities:
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Unity and C# development, interaction design and game behaviours, including:
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Alignment of physical and virtual components (hand and object tracking)
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Diegetic music UI
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Puzzle interaction and character behaviours
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Spatial audio setup
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Character modelling (NPC city inhabitants and small animals)
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Motion capture cleanup
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2D graphic elements (in-game decals, posters etc.)
Student Life in 360
A student project promoting the student experience at the University of Bristol through a 360 video, designed to be experienced in a VR headset.
My Responsibilities:
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Planning locations and shots
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Video and audio editing in DaVinci resolve
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Compositing 3D and 2D effects