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Immersive / VR / Unity

I've worked with Unity to create interactive VR projects integrating novel combinations of hardware and software.

Monochromia

An tactile, narrative musical VR experience created as a final group project on my MSc Immersive Technologies course at the University of Bristol. Monochromia entrusts players with the job of using their musical skill to restore colour to a greyscale city by interacting with its NPC inhabitants and completing simple challenges combining music, colour theory, and fun character dialogue. This was an ambitious project combining novel interaction methods, a custom controller, a fully bespoke 3D environment and characters, all to support an immersive narrative experience.

My Responsibilities:

  • Unity and C# development, interaction design and game behaviours, including:

    • Alignment of physical and virtual components (hand and object tracking)

    • Diegetic music UI

    • Puzzle interaction and character behaviours

    • Spatial audio setup​

  • Character modelling (NPC city inhabitants and small animals)​

  • Motion capture cleanup

  • 2D graphic elements (in-game decals, posters etc.)

Student Life in 360

A student project promoting the student experience at the University of Bristol through a 360 video, designed to be experienced in a VR headset.

My Responsibilities:

  • Planning locations and shots

  • Video and audio editing in DaVinci resolve

  • Compositing 3D and 2D effects

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